Today, we’re thrilled to finally pull back the curtain on Exterminauts, the brand-new original IP developed by Behaviour Interactive in partnership with Level Infinite and TEAM SHOOTER & CREATIVE.
Revealed at Gamescom’s Opening Night Live, Exterminauts is a gritty third-person co-op PvE shooter arriving on PlayStation 5, Xbox Series X|S, and PC in 2027. The game sends players to the alien world of Tian in the boots of a blue-collar crew of galactic field technicians tasked with exterminating alien threats, repairing critical infrastructure, and if all goes well, living long enough to cash their paychecks.
For players, Gamescom marks their first look at the world of Exterminauts. For our partners and our teams at Behaviour, it’s the culmination of five years of dedicated development, collaboration, and creativity.
Five Years of Punching In
Exterminauts stands as one of the most ambitious development projects undertaken by Behaviour in its nearly 35-year tenure in the industry.
Over the past 5 years, our teams have worked tirelessly to bring an all-new universe to life, from establishing its distinctive blue-collar sci-fi DNA, to building the systems, tech, environments, combat mechanics, and co-op gameplay that drives the experience.
Crafting a new IP at this scale is no small lift, requiring teams to work together across disciplines through every stage of development, combining focused creative ambition with the technical expertise and production background necessary to make a game of this scope a reality.
It’s also a process that hinges on strong partnerships. Our collaboration with Level Infinite and TEAM SHOOTER & CREATIVE has been the bedrock Exterminauts’ development. From the earliest stages of the project, our teams have shared a joint drive to create something unique: a co-op experience where sci-fi action meets the grit, ingenuity, and humor of a crew trying to get the dirtiest job in the universe done so they can clock out and crack a beer.
"This is Behaviour's most ambitious original IP, and it exists at this scale thanks to our partnership with Level Infinite and TEAM SHOOTER & CREATIVE." said Louis-Pierre Pharand, VP & Executive Producer at Behaviour Interactive. "Our partners understood the idea from day one and have backed it ever since. After years in development, we're proud to finally show Exterminauts to players. Punch In, Clean Up, Get Paid!"
Built at Behaviour
Since its inception, Behaviour has built games alongside some of the biggest names in the industry, bringing together creative talent, technical expertise, and large-scale production capabilities to tackle projects of all shapes and sizes.
Exterminauts is yet another example of what these partnerships can yield.
From concept to production, our teams have led the creation of the game and its world, tackling every creative and technical challenge that comes with developing an ambitious new IP, all while working closely with our valued partners throughout the journey.
After five years punching in behind the scenes, we couldn’t be prouder of what we’ve accomplished, or more excited to finally turn a spotlight on a project that’s meant so much to us here at Behaviour.
There’s still plenty of work ahead, and a lot more to share in the coming months. Good thing we brought the right crew for the job.
Exterminauts launches in 2027 on PlayStation 5, Xbox Series X|S, and PC.
